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I enjoyed this, but.... is this a "game"? Blurs the lines lol.

Ok

(+2)

Since each side upgrades its money separately it seems like it's always best to focus on one side unless the others are super cheap.

Game behaves strange on high balls/sec. Jagged turning, stray holes on scale change, skipped holes, etc.

Idea is great, could use some optimisation tho.

(-2)

I like the idea. Could really use a musical element. Willing to work with you on that. http://chuckestanley.com

(+1)

cool idea i would love to see some variations like damage, explosive balls etc