An experimental idle game where you have to clear circles one after another using a spinner that shoots bullets. 

Buy upgrades to increase the number of bullets and the maximum reward per hit.

Compromised solutions implemented in this prototype.

  • Circles disappear once about 95% of them are cleared. 
  • To avoid frustration, I should mention that hit detection in the game isn’t fully accurate — sometimes bullets miss small pixel islands. 
  • You can only attack one circle at a time.
  • The other circles remain inactive until the nearest one is destroyed, which is why bullets pass through them.

I’d love to hear your feedback and suggestions!


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HellDigger Idle
Tower Ascend
Minitank
Published 1 day ago
StatusPrototype
PlatformsHTML5, Windows, macOS, Linux, Android
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorSangheli Games
GenreStrategy
Made withUnity
Tags2D, Atmospheric, Cozy, Idle, Incremental, Minimalist, Relaxing, Rotation, Shoot 'Em Up
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityHigh-contrast, One button, Textless

Download

Download
circleidle-win.zip 33 MB
Version 19 2 days ago
Download
circleidle-mac.zip 42 MB
Version 9 2 days ago
Download
circleidle.apk 33 MB
Version 10 2 days ago
Download
circleidle-linux.zip 31 MB
Version 10 2 days ago

Comments

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Since each side upgrades its money separately it seems like it's always best to focus on one side unless the others are super cheap.

Game behaves strange on high balls/sec. Jagged turning, stray holes on scale change, skipped holes, etc.

Idea is great, could use some optimisation tho.

I like the idea. Could really use a musical element. Willing to work with you on that. http://chuckestanley.com

(+1)

cool idea i would love to see some variations like damage, explosive balls etc