Circle Idle (Prototype)
An experimental idle game where you have to clear circles one after another using a spinner that shoots bullets.
Buy upgrades to increase the number of bullets and the maximum reward per hit.
Update 2:
- Mode for sorting available upgrades by price
- Auto-buy mode for the cheapest upgrade
- Ability to manually zoom the camera with the mouse wheel or using a slider
- Start screen with zoom effect
- Button to toggle sound on/off
- Slight balance changes for upgrades that increase erase radius
- Progress bar
- UI overhaul
Update 1:
- Performance optimization
- Replaced hit sound with a more casual one
- Updated the visual for the rings
- Added 2 more guns for the player
Improvements to make it possible to complete the game:
- Added upgrade for the radius modifier when a projectile hits a ring
- Reduced the number of rings to 7
Compromised solutions implemented in this prototype.
- Circles disappear once about 95% of them are cleared.
- To avoid frustration, I should mention that hit detection in the game isn’t fully accurate — sometimes bullets miss small pixel islands.
- You can only attack one circle at a time.
- The other circles remain inactive until the nearest one is destroyed, which is why bullets pass through them.
I’d love to hear your feedback and suggestions!
| Updated | 26 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 2.2 out of 5 stars (5 total ratings) |
| Author | Sangheli Games |
| Genre | Strategy |
| Made with | Unity |
| Tags | 2D, Atmospheric, Cozy, Idle, Incremental, Minimalist, Relaxing, Rotation, Shoot 'Em Up |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse, Touchscreen, Smartphone |
| Accessibility | High-contrast, One button, Textless |
Development log
- Circle Idle - Quality of life [Update 2]Jun 08, 2025
- Circle Idle - Optimization UpdateJun 06, 2025




Comments
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I enjoyed this, but.... is this a "game"? Blurs the lines lol.
Ok
Since each side upgrades its money separately it seems like it's always best to focus on one side unless the others are super cheap.
Game behaves strange on high balls/sec. Jagged turning, stray holes on scale change, skipped holes, etc.
Idea is great, could use some optimisation tho.
I like the idea. Could really use a musical element. Willing to work with you on that. http://chuckestanley.com
cool idea i would love to see some variations like damage, explosive balls etc