Circle Idle
An experimental idle game where you have to clear circles one after another using a spinner that shoots bullets.
Buy upgrades to increase the number of bullets and the maximum reward per hit.
Compromised solutions implemented in this prototype.
- Circles disappear once about 95% of them are cleared.
- To avoid frustration, I should mention that hit detection in the game isn’t fully accurate — sometimes bullets miss small pixel islands.
- You can only attack one circle at a time.
- The other circles remain inactive until the nearest one is destroyed, which is why bullets pass through them.
I’d love to hear your feedback and suggestions!
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Published | 1 day ago |
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | Sangheli Games |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Atmospheric, Cozy, Idle, Incremental, Minimalist, Relaxing, Rotation, Shoot 'Em Up |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | High-contrast, One button, Textless |
Comments
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Since each side upgrades its money separately it seems like it's always best to focus on one side unless the others are super cheap.
Game behaves strange on high balls/sec. Jagged turning, stray holes on scale change, skipped holes, etc.
Idea is great, could use some optimisation tho.
I like the idea. Could really use a musical element. Willing to work with you on that. http://chuckestanley.com
cool idea i would love to see some variations like damage, explosive balls etc