Circle Idle (Prototype)
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An experimental idle game where you have to clear circles one after another using a spinner that shoots bullets.
Buy upgrades to increase the number of bullets and the maximum reward per hit.
Update 2:
- Mode for sorting available upgrades by price
- Auto-buy mode for the cheapest upgrade
- Ability to manually zoom the camera with the mouse wheel or using a slider
- Start screen with zoom effect
- Button to toggle sound on/off
- Slight balance changes for upgrades that increase erase radius
- Progress bar
- UI overhaul
You can also play other games
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Update 1:
- Performance optimization
- Replaced hit sound with a more casual one
- Updated the visual for the rings
- Added 2 more guns for the player
Improvements to make it possible to complete the game:
- Added upgrade for the radius modifier when a projectile hits a ring
- Reduced the number of rings to 7
Compromised solutions implemented in this prototype.
- Circles disappear once about 95% of them are cleared.
- To avoid frustration, I should mention that hit detection in the game isn’t fully accurate — sometimes bullets miss small pixel islands.
- You can only attack one circle at a time.
- The other circles remain inactive until the nearest one is destroyed, which is why bullets pass through them.
I’d love to hear your feedback and suggestions!
Updated | 26 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (3 total ratings) |
Author | Sangheli Games |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Atmospheric, Cozy, Idle, Incremental, Minimalist, Relaxing, Rotation, Shoot 'Em Up |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | High-contrast, One button, Textless |
Development log
- Circle Idle - Quality of life [Update 2]43 days ago
- Circle Idle - Optimization Update45 days ago
Comments
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Since each side upgrades its money separately it seems like it's always best to focus on one side unless the others are super cheap.
Game behaves strange on high balls/sec. Jagged turning, stray holes on scale change, skipped holes, etc.
Idea is great, could use some optimisation tho.
I like the idea. Could really use a musical element. Willing to work with you on that. http://chuckestanley.com
cool idea i would love to see some variations like damage, explosive balls etc