This game is a submission for Ludum Dare 57. View all gamesView submission

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[Continue working on redrawing the art]

 Update Now Live


Plans for future updates

  • Improve the visuals of blocks and make them more intuitive
  • Add unit stats display
  • Add global digging progress bar across all levels
  • Implement game saving between levels
  • Allow resource transfer between levels
  • Add a battle mode
  • Make joker usage clearer and more convenient
  • Rebalance the game

Update 3 [In progress]

  • Game is now mobile and tablet friendly
  • AI art redraw in progress
  • Updated start screen
  • You can set worker multipliers in the new panel

Update 2

  • Redesigned the appearance of active game blocks
  • Added animations to make the visuals feel more alive
  • Added a new level where you need to build a house for producing demons

Update 1

  • Main: UI visuals styled to look like a Windows 98 desktop  
  • Added click sounds for buttons  
  • Added extra buttons for assigning workers  
  • Improved formatting for large numbers  
  • Some AI-generated art was replaced with free artwork


In this idle digging game, you’ll hire demons and overworked mortals to shovel their way through layers of dirt, rock, and ancient secrets—all in pursuit of shiny crystals and a one-way ticket to the center of the Earth.

Efficiency is optional. Madness is guaranteed.

How to play:

  • hire workers,  
  • grab excavators,  
  • catch hellish demons,  
  • dig-dig-dig your way to the center of the Earth and claim all the treasures!
Updated 16 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 3.9 out of 5 stars
(23 total ratings)
AuthorSangheli Games
GenreStrategy
Made withUnity, Aseprite, GIMP
TagsCity Builder, Idle, Incremental, Ludum Dare, Ludum Dare 57, Management, Retro
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilitySubtitles, Interactive tutorial, One button
LinksLudum Dare

Development log

Comments

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(+2)

loved it, great game ;)

i got 70 thousand X on level 4....

(+12)(-5)

Disgusting AI slop.

(+2)(-1)

This was a little confusing at first but I quickly figured it out: you generate the shovel dude who is typically used to hire jackhammer dude, and jackhammer dude is used to hire whatever other unit, which then works the job! There was a lot of work done to mix that up, and it was hilarious you even hire denizens of hell to work for you 🤣🤣🤣

I also like how the different machines are used in different levels, like a driller does no good when excavating lava! 

I do wish the money was more useful: I didn't have enough early on to buy jokers and after a few missions I could easily buy all of the jokers, which didn't do much to help anyway. Maybe buying some permanent unlocks or something? But then I worry I'd buy the wrong ones and screw everything up 😅

But I understand that making SO many levels, setting all the art up, and all the AI and stuff is massively time consuming 😮 Nicely done, I really like idle/incremental games and I really liked this one too :D

- ✨Beth

(+2)(-3)

I don't even understand what's going on, but the cover image is nice

(+1)(-2)

Nice graphics, even though there are some errors. I like the mission based gameplay and allocating workers to spawn new units.

I wish the game would not pause during the Set Workers screens.

(+19)(-9)

AI slop invading itchio 💔

(+11)(-15)

Thank you for the feedback.

Unfortunately, I can't draw the art myself, but for the jam, I wanted to express my idea.

If I decide to release the game, I will either redo the art myself or find an artist.

(+11)(-15)

It's so weird how they bully you for using AI art, but then also dislike your comment in which you state that you would redo it with other art. No way to please haters.

The art you are using is fine and the game is a good start. Don't get discouraged by haters.