Geometric Fighter

- Fight off endless hordes of hungry primitives in a Geometry Wars-style arena where everything wants to eat you alive
- Dodge, destroy primitives, and collect energy to power up and stack upgrades
- Get stronger and turn into the ultimate pixel shredder
- Wiping out waves of enemies and proving you’re the biggest threat on the grid
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Rating | Rated 3.6 out of 5 stars (5 total ratings) |
| Author | Sangheli Games |
| Genre | Strategy |
| Made with | Unity, Aseprite, GIMP |
| Tags | 2D, Clicker, Colorful, Difficult, Fast-Paced, geometry-wars, Incremental, Singleplayer, Time Attack, upgrades |
| Average session | About an hour |
| Languages | English, Russian, Turkish |
| Inputs | Mouse, Touchscreen, Smartphone |
| Accessibility | Color-blind friendly, High-contrast, Interactive tutorial, One button, Textless |
Download
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Click download now to get access to the following files:
geometric-fighter-win.zip 34 MB
Version 1
geometric-fighter-mac.zip 42 MB
Version 1
geometricfighter.apk 36 MB
Version 1
geometric-fighter-linux.zip 32 MB
Version 1





Comments
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looks interesting
Our elephant
for when you'd like to froth at the mouth, from an epileptic attack.
Overall a really nice game, but the sawblades turn it into "hide in a corner and let the AI cursors kill for you".
That would be fine if this was an idle game but it isn't since you still need to play the next level button everytime.
Maybe it would be good to add an auto-start for the next level when you win
Also, around which level did the game start feeling like an idle game for you?
It never felt like an idle game because you need to be constantly clicking the "go to next level" button, but at the same time it heavily penalizes you from playing during levels due to sawblades melting your hp.
So basically:
Fun until you meet the sawblade and your advancement goes from fast to nothing.
It was fun until the sawblades showed up and I got punished for buying upgrades.
good gameplay mechanic